Hexcollie - Personal Mashup3 [Flexi's portal mix].milk 9.4 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=0
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000
  7. fGammaAdj=1.000
  8. fDecay=0.989
  9. fVideoEchoZoom=1.168
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=0
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=4.100
  26. fWaveScale=0.972
  27. fWaveSmoothing=0.900
  28. fWaveParam=0.094
  29. fModWaveAlphaStart=1.000
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.000
  33. fZoomExponent=1.00016
  34. fShader=0.000
  35. zoom=1.00022
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.00000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=1.000
  46. wave_b=1.000
  47. wave_x=1.000
  48. wave_y=0.500
  49. ob_size=0.100
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.060
  54. ib_size=0.035
  55. ib_r=0.250
  56. ib_g=0.450
  57. ib_b=0.250
  58. ib_a=0.290
  59. nMotionVectorsX=12.000
  60. nMotionVectorsY=9.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.900
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=1
  128. shapecode_0_sides=40
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=1
  131. shapecode_0_textured=1
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.59957
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=1.33450
  139. shapecode_0_r=1.000
  140. shapecode_0_g=1.000
  141. shapecode_0_b=1.000
  142. shapecode_0_a=1.000
  143. shapecode_0_r2=1.000
  144. shapecode_0_g2=1.000
  145. shapecode_0_b2=1.000
  146. shapecode_0_a2=0.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=0.000
  150. shapecode_0_border_a=0.000
  151. shape_0_init1=bob = 1.5;
  152. shape_0_init2=ro = 0;
  153. shape_0_init3=red = rand(20);
  154. shape_0_per_frame1=vol = 1 + 0.2*((bass_att+treb_att+mid_att)/3);
  155. shape_0_per_frame2=bob = bob*above(bob,0.01) - 0.01 + 1*(1 - above(bob,0.01));
  156. shape_0_per_frame3=bob = 0.4 + 0.4*sin(time*0.8);
  157. shape_0_per_frame4=bob = bob*vol;
  158. shape_0_per_frame5=rad = bob;
  159. shape_0_per_frame6=border_1 = 0.4;
  160. shape_0_per_frame7=sides = 30;
  161. shape_0_per_frame8=ro = ro + 0.02;
  162. shape_0_per_frame9=ang = ro;
  163. shape_0_per_frame10=rad = 0.6;
  164. shape_0_per_frame11=
  165. shape_0_per_frame12=sp = red*0.025;
  166. shape_0_per_frame13=spi = 0.5 - sp;
  167. shape_0_per_frame14=tm = time*0.1;
  168. shape_0_per_frame15=border_r = 0.5 + sp*sin(tm*0.6) + spi*cos(tm*1.46);
  169. shape_0_per_frame16=border_g = 0.5 + sp*sin(tm*1.294) + spi*cos(tm*0.87);
  170. shape_0_per_frame17=border_b = 0.5 + sp*sin(tm*1.418) + spi*cos(tm*0.76);
  171. shapecode_1_enabled=1
  172. shapecode_1_sides=40
  173. shapecode_1_additive=1
  174. shapecode_1_thickOutline=0
  175. shapecode_1_textured=0
  176. shapecode_1_num_inst=1
  177. shapecode_1_x=0.500
  178. shapecode_1_y=0.500
  179. shapecode_1_rad=0.10000
  180. shapecode_1_ang=0.00000
  181. shapecode_1_tex_ang=0.00000
  182. shapecode_1_tex_zoom=1.00000
  183. shapecode_1_r=1.000
  184. shapecode_1_g=1.000
  185. shapecode_1_b=1.000
  186. shapecode_1_a=1.000
  187. shapecode_1_r2=0.000
  188. shapecode_1_g2=0.000
  189. shapecode_1_b2=0.000
  190. shapecode_1_a2=0.000
  191. shapecode_1_border_r=1.000
  192. shapecode_1_border_g=1.000
  193. shapecode_1_border_b=1.000
  194. shapecode_1_border_a=0.000
  195. shape_1_per_frame1=x = 0.5 + 0.5*(sin(time*1.1)*0.3 + 0.7*sin(time*0.5));
  196. shape_1_per_frame2=x = 0.5 + 0.225*sin(time);
  197. shape_1_per_frame3=y = 0.5 + 0.3*cos(time);
  198. shape_1_per_frame4=
  199. shape_1_per_frame5=rad = rad*mid_att;
  200. shape_1_per_frame6=r = 0.5 + 0.5*sin(frame*0.5);
  201. shape_1_per_frame7=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
  202. shape_1_per_frame8=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
  203. shape_1_per_frame9=
  204. shapecode_2_enabled=1
  205. shapecode_2_sides=40
  206. shapecode_2_additive=1
  207. shapecode_2_thickOutline=0
  208. shapecode_2_textured=0
  209. shapecode_2_num_inst=1
  210. shapecode_2_x=0.500
  211. shapecode_2_y=0.500
  212. shapecode_2_rad=0.10000
  213. shapecode_2_ang=0.00000
  214. shapecode_2_tex_ang=0.00000
  215. shapecode_2_tex_zoom=1.00000
  216. shapecode_2_r=1.000
  217. shapecode_2_g=1.000
  218. shapecode_2_b=1.000
  219. shapecode_2_a=1.000
  220. shapecode_2_r2=0.000
  221. shapecode_2_g2=0.000
  222. shapecode_2_b2=0.000
  223. shapecode_2_a2=0.000
  224. shapecode_2_border_r=1.000
  225. shapecode_2_border_g=1.000
  226. shapecode_2_border_b=1.000
  227. shapecode_2_border_a=0.000
  228. shape_2_per_frame1=x = 0.5 + 0.5*(sin(time*1.1)*0.3 + 0.7*sin(time*0.5));
  229. shape_2_per_frame2=x = 0.5 + 0.225*sin(time + 2.09);
  230. shape_2_per_frame3=y = 0.5 + 0.3*cos(time + 2.09);
  231. shape_2_per_frame4=
  232. shape_2_per_frame5=rad = rad*bass_att;
  233. shape_2_per_frame6=r = 0.5 + 0.5*sin(frame*0.5);
  234. shape_2_per_frame7=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
  235. shape_2_per_frame8=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
  236. shape_2_per_frame9=
  237. shapecode_3_enabled=1
  238. shapecode_3_sides=40
  239. shapecode_3_additive=1
  240. shapecode_3_thickOutline=0
  241. shapecode_3_textured=0
  242. shapecode_3_num_inst=1
  243. shapecode_3_x=0.500
  244. shapecode_3_y=0.500
  245. shapecode_3_rad=0.10000
  246. shapecode_3_ang=0.00000
  247. shapecode_3_tex_ang=0.00000
  248. shapecode_3_tex_zoom=1.00000
  249. shapecode_3_r=1.000
  250. shapecode_3_g=1.000
  251. shapecode_3_b=1.000
  252. shapecode_3_a=1.000
  253. shapecode_3_r2=0.000
  254. shapecode_3_g2=0.000
  255. shapecode_3_b2=0.000
  256. shapecode_3_a2=0.000
  257. shapecode_3_border_r=1.000
  258. shapecode_3_border_g=1.000
  259. shapecode_3_border_b=1.000
  260. shapecode_3_border_a=0.000
  261. shape_3_per_frame1=x = 0.5 + 0.5*(sin(time*1.1)*0.3 + 0.7*sin(time*0.5));
  262. shape_3_per_frame2=x = 0.5 + 0.225*sin(time + 4.19);
  263. shape_3_per_frame3=y = 0.5 + 0.3*cos(time + 4.19);
  264. shape_3_per_frame4=
  265. shape_3_per_frame5=rad = rad*treb_att;
  266. shape_3_per_frame6=r = 0.5 + 0.5*sin(frame*0.5);
  267. shape_3_per_frame7=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
  268. shape_3_per_frame8=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
  269. shape_3_per_frame9=
  270. per_frame_init_1=dle=1;
  271. per_frame_1=// timed sidon sensor
  272. per_frame_2=// le = signal level; desired average value = 2
  273. per_frame_3=le=1.4*bass_att+.1*bass+.5*treb;
  274. per_frame_4=pulse=above(le,th);
  275. per_frame_5=// pulsefreq = running average of interval between last 5 pulses
  276. per_frame_6=pulsefreq=if(equal(pulsefreq,0),2,
  277. per_frame_7=if(pulse,.8*pulsefreq+.2*(time-lastpulse),pulsefreq));
  278. per_frame_8=lastpulse=if(pulse,time,lastpulse);
  279. per_frame_9=// bt = relative time; 0 = prev beat; 1 = expected beat
  280. per_frame_10=bt=(time-lastbeat)/(.5*beatfreq+.5*pulsefreq);
  281. per_frame_11=// hccp = handcicap for th driven by bt
  282. per_frame_12=hccp=(.03/(bt+.2))+.5*if(band(above(bt,.8),below(bt,1.2)),
  283. per_frame_13=(pow(sin((bt-1)*7.854),4)-1),0);
  284. per_frame_14=beat=band(above(le,th+hccp),btblock);
  285. per_frame_15=btblock=1-above(le,th+hccp);
  286. per_frame_16=lastbeat=if(beat,time,lastbeat);
  287. per_frame_17=beatfreq=if(equal(beatfreq,0),2,
  288. per_frame_18=if(beat,.8*beatfreq+.2*(time-lastbeat),beatfreq));
  289. per_frame_19=// th = threshold
  290. per_frame_20=th=if(above(le,th),le+114/(le+10)-7.407,
  291. per_frame_21=th+th*.07/(th-12)+below(th,2.7)*.1*(2.7-th));
  292. per_frame_22=th=if(above(th,6),6,th);
  293. per_frame_23=thccl=thccl+(th-2.5144);
  294. per_frame_24=
  295. per_frame_25=q1=le;
  296. per_frame_26=q2=thccl+.2*leccl;
  297. per_frame_27=leccl=leccl+dle*le;
  298. per_frame_28=dle=if(beat,-dle,dle);
  299. per_frame_29=bccl=bccl+beat;
  300. per_frame_30=
  301. per_frame_31=wave_r=.1+.8*sqr(sin(.011*thccl))+.1*sin(leccl*.061);
  302. per_frame_32=wave_g=.1+.8*sqr(sin(.013*thccl))+.1*cos(leccl*.067);
  303. per_frame_33=wave_b=.1+.8*sqr(cos(.017*thccl))+.1*sin(leccl*.065);
  304. per_frame_34=
  305. per_frame_35=ib_r=ib_r+.1*sin(1.3*time+.012*leccl);
  306. per_frame_36=ib_g=ib_g+.1*sin(1.7*time+.019*leccl);
  307. per_frame_37=ib_b=ib_b+.1*sin(1.9*time+.017*leccl);
  308. per_frame_38=mv_r=.5*(ib_r+wave_r);mv_g=.5*(ib_g+wave_g);mv_b=.5*(ib_b+wave_b);
  309. per_frame_39=mv_a=.5*sqr(sin(.01*leccl+bccl));
  310. per_frame_40=
  311. per_frame_41=echo_alpha=.5+.2*cos(.07*leccl+.02*thccl);
  312. per_frame_42=eo=if(band(equal(bccl%3,0),beat),rand(4),eo);
  313. per_frame_43=q3=(equal(eo,2)+equal(eo,1))*equal(bccl%2,0);
  314. per_frame_44=q4=(equal(eo,0)+equal(eo,3))*equal(bccl%2,0);
  315. per_frame_45=echo_orient=eo;
  316. per_pixel_1=dqv=above(x,.5)-above(y,.5);
  317. per_pixel_2=rot=sin(sin(rad*(13+5*sin(.01*q2))+.06*q2)*q1*.01);
  318. per_pixel_3=zoom=1+if(q3,dqv,1)*.1*sin(7*ang+.03*q2);
  319. per_pixel_4=zoom=if(q4,if(below(rad,.8*sqr(sin(.016*q2))),.75+.4*cos(.021*q2),zoom),zoom);
  320. comp_1=`shader_body
  321. comp_2=`{
  322. comp_3=` float rad_lq = rad * length(texsize.xy)*0.5;
  323. comp_4=` float ang_lq = ang;
  324. comp_5=`
  325. comp_6=` float2 uv2 = (uv - 0.5);
  326. comp_7=` float rad2 = rad_lq*0.8;
  327. comp_8=` float ang2 = ang_lq * M_INV_PI_2;
  328. comp_9=`
  329. comp_10=` ang2 += time*0.015 - rad_lq*0.0002;
  330. comp_11=` float fins = 7;
  331. comp_12=` ang2 = frac(ang2*fins)/fins;
  332. comp_13=` ang2 = abs(ang2 - 0.5/fins);
  333. comp_14=`
  334. comp_15=` ang2 *= M_PI_2;
  335. comp_16=` uv2 = 0.5 + rad2*float2(cos(ang2),sin(ang2))*texsize.zw;
  336. comp_17=`
  337. comp_18=` ret = tex2D(sampler_main, uv2).xyz;
  338. comp_19=` ret *= 1.333; // a little bit of overbright
  339. comp_20=`}